Saturday, July 18, 2026

Bally Golden Gate Bingo Revisited

Golden Gate was released by Bally in 1962.

 


It has the Magic Screen Feature, Extra time Feature, OK / Red Letter Game game feature, 2 in blue scores 600 feature and the GOLDEN GAME feature. 

I've owned this Golden Gate since early 2014. It's been out of service for a while.

 

My Golden Gate Bingo

I recently had some vacation time so I decided to fix up the machine on rainy days.

It just needed a few stepper units cleaned and freed up, a few points burnished and the Magic Screen motor serviced. The game was out of service from not playing it for a long period of time.

I have a post from 2020, where I basically wrote the same thing. This game deserves better!

 



Unfortunately I’m down another G-4114 gear and noticed that the magic screen gearbox casing is on it’s way out, which is a bit concerning because I’m starting to run out of spare gearboxes... and spare gears.

 

Gear and parts book



I made it a point to play the game almost every day now that it's repaired. This has given me renewed appreciation for this game.

To be frank, I don’t care much for OK games, Futurity games and all that malarkey.

My favorite Magic Screen Game is Sea Island. It’s straightforward and really puts the section scoring feature in value.

Golden Gate is something else! And, to be clear, when I play it, I only care about the GOLDEN GAME.

There’s something so esoteric about this game. A hidden world. You see the cryptic panel on the left of the backglass “GOLDEN GAME”.




But just like an identifying sign on the outside of a masonic lodge. It advertises a secret world. Hidden meanings to the uninitiated. The secret world of the golden game.

But one does not simply enter the golden game. First, the GATE panel must be lit. This gives the player access to the Purple Section which is the GATE to the golden game.

 



Then you must land 3 balls in the liminal threshold of the purple section, press and hold the R button and a hidden world is revealed.

 

The Purple Section



A game within a game. That automation: The balls drop, the screen rolls, revealing the gold sections, and the game sets up.

Liquid Poetry! 

A world within a world, with different rules. Like The Village in The Prisoner.

3 Balls in any golden section scores “green 5 odds” or 2 balls in any striped golds section when the feature is lit. Screen can be moved anytime before before 4th ball enters play. No extra balls.

 

The GOLDEN GAME!


It gives me David Lynch mythology vibes.  A dreamer dreams and lives inside that dream. But who is the dreamer? The sleeper must awaken. Plans within plans.

The main game is just a facade. Inside the golden game, that’s where the real business happens. A golden world of oddly shaped golden sections. Where the stakes are high. Just three balls in a section for a big juicy payout. But, like all things in this world, it's a ruse, it's a scam. It's a better way to steal your Nickel. Divide your attention, distract you with features. Dazzle the player with the prospect of the big prize. Sure, some players may win big, but many will just get Nickel and Dimed. Because that's what these machines were designed for all along: an elaborate way to take your pocket change.

Later bingo machines, like Orient, Venice, London, Safari, Super Seven and Bonus Seven had side games that could be played in parallel to the main game but only Golden Gate / Silver Sails had a game within a game.

Somewhere I had read that Golden Gate’s sister game Silver Sails was to be Bally’s last bingo game due to the LAW closing in on the bingo machine industry. I guess Bally wanted it’s bingo production to go out with a bang. Ultimately, the lawyers managed to play legalese tag for another decade or so.


Billboard November 10th 1962. Page 69

 

Fun observation: the backglass for Golden Gate / Silver Sails doesn’t say "Bally" anywhere on it.

 


 

While I was writing this post, the IPDB went down for a day or so, which was concerning, the database being a priceless trove of information on everything pinball.

Over the years I accumulated a lot of bookmarked pinball web pages and every now and then I notice that some old site is gone. The old internet is disappearing. It's important to keep all the old information around.

Here's an ancient video of Don Hooker, the father of bingo machines, being relentlessly questioned by a bunch of pinball nerds. I saved this years ago, I don't remember where I got it, but there's some good information in there. It's almost 1h20 long and it's VHS quality!

Here's few bonus pictures of inside Golden Gate's backbox in all it's glory. What a beast of a game.

 

My favorite relay: Super Blue

Sunday, June 28, 2026

1949 Bally Champion One Ball

The other day I had this urge:

I had to play my 1949 Bally Champion One Ball game.

I had to play it while listening to Ziggy Stardust.


 

So there I stood, in front of the machine.

Playing down credits and singing along. Screaming "FIVE YEARS" over and over.

Win some credits, lose some credits (mostly lose)

Singing along.

 


 

By the time Suffragette City was playing I got bored of Champion and I was playing the pitch and bat game.

Press the pitch button. Slam the bat button. The running man unit going round and round.

Bowie at max volume. I got this rush of memories.

I remembered this woman I dated back in 2005.

Even back then I had a house full of arcade machines.

We went on this road-trip around the Gaspé peninsula in my old Jetta. We made Super 8 films.

We dated for a couple of brief summer months only because she was about to leave for this big trip / life project to Africa.

I remembered her explaining to me who were the Suffragettes were.

Don't get attached, she said.


___________________________________________________________________________

 

So... back to Champion.

But first, what exactly is Champion?

It's a type of flipperless gambling pinball machine where the basic object of the game is to shoot one ball into a winning trap hole.

One ball games often had horse racing themes. There types of games were eventually outlawed and were succeeded by Bingo machines in that segment of the amusement industry.

 

I acquired this game in 2019. Drove to Orillia Ontario to get it. Bought it from a fellow pinball collector.

After loading up the game in my van. As we were leaving, I remember saying to my then girlfriend: "this game is an wreck, an absolute boat anchor."

The backglass was roached. The cabinet was broken. All the Jones connectors between the head and the body were wrecked.

So why did I get this one ball? Because it was available and it was cheap.

I wanted to own a One Ball to experience it as a repair tech, see how it works, how to work on it, ease of maintenance and obviously... how it plays.

I made a couple of half ass posts about this game on this blog back then but I never took the time to explain the features and game-play of Champion.

The game sorta disappeared from the blog.

 

The repairs

I patched up the cabinet and replaced the Jones connectors.

 

 

The rest of the repairs were straightforward. Free up the steppers. Clean the wiper discs. Burnish the switch points.

The inside of the cabinet is all contaminated with oil fume from the control unit motor. That fouls up the switch points fairly quickly.

The schematics are not as convoluted as a bingo machine and the manual is well detailed, which helped for troubleshooting.

The main mech panel pulls out of the front of the cabinet for ease of maintenance.

 

 

The only notable repair was replacing a bunch of old ceramic resistors that were bad. These resistors are part of the Payout Relay circuit.

 




New, this game must have been majestic.

Pictures do not convey how impressive and imposing these games are.

The backglass has an impressive amount of mirroring. The cabinet is huge.

The side art uses 6 colors on top of the base color. This was a premium product.

 

So how do you play Bally Champion One Ball.

First, let us go through the instruction card:

 

Drop a coin in the coin chute.


The game goes through it's reset cycle and releases the ball to the ball lift trough.

Lift the ball to the shooter lane using the ball lift plunger.

 

Upper plunger is the ball shooter. 

Lower plunger if the ball lift. 

Bottom plunger is for te ball lift
Plunger and  Ball Lift

Drop additional coins to increase odds and randomly change selection(s).

At each spin cycle, the Selections might change or not. The Odds either stay or increase.

Once the player has satisfactory Odds and Selections: Shoot the ball into a winning hole.

Easy enough in principle.

But what are "Selections" and what are "Odds"?

Odds and Selections

The Selection(s) are the big lit numbers (1 to 7) on the backglass that the player tries to shoot the One Ball in one of the corresponding playfield trap holes.

The Odds are the number of credits won when the player lands the ball in a wining trap hole.

There are four lines of odds on the backglass: Win, Place, Show and Purse. Terminology used in Parimutuel betting. These terms would have been very familiar when people used to "Play the Ponies".

The playfield is divided into four sections of numbered holes (1 to 7) Topmost section Purse, bottom most section Win. Show upper middle and Place lower middle. Purse pays-out the least, Win pays-out the most.

Playfield

The best selection to have is 4. In each section, 4 hole is in the center. The playfield is pretty much designed to funnel the ball into one of the number 4 trap holes.

Selections 3 and 5 are pretty good. Very achievable to the lay player.

Selections 1, 2 6 and 7 are... Meh!

 

The Footrail Buttons

There are 3 buttons on Champion's Footrail: Replay, 1st Horse Shoe, 2nd Horse Shoe

Footrail buttons


Replay Button

This button is used to play won credits off the replay register instead of dropping coins.

Replay register

First Horse-Shoe


The first horse shoe does quite a few things:

  • First, once pressed, it locks in the Odds and the Selections. Very useful!
 

Then it does a bunch of random basis stuff:

 

  • It allows you to bet for more and better (3-4-5) Selections. Once lit these Selections remain lit from one spin cycle to the next.

 

  • It advances the WILD SECTIONS feature.

The WILD SELECTIONS feature panes(s) might advance one or multiple arrows. When the arrows have advanced enough steps, the whole word is lit starting by "WILD" then "PURSE" then "SHOW" etc.

WILD means that every trap hole in the lit section is a winning hole, regardless of the lit Selection(s). 


 The way this feature advances is a lot like the extra ball feature seen on bingo machines.

 

  • It can randomly lights the panels

"PURSE SCORES WIN ODDS"

A balls that lands in a winning hole in the PURSE section will collect WIN section odds.

or

"SHOW SCORES WIN ODDS"

A balls that lands in a winning hole in the SHOW section will collect WIN section odds. 

Note that these panels when lit do not remain lit from on spin cycle to the next so the player either has to shoot the ball or lock it in with the Second Horse-Shoe.

 

Second Horse-Shoe

  • The second horse show can advance the odds on a random basis.
  • It can randomly advance de WILD SELECTIONS 
  • It can randomly light the panels:

"WINNING BALL IN PURSE SCORES DOUBLE"

or

"WINNING BALL IN SHOW SCORES DOUBLE"

These two panels are pretty much self explanatory and these features do stack with the 1st Horse Shoe lit panels.

 


Personally I find the second horse-shoe to be useless and a bit of a scam. The odds of actually advancing the odds or any other feature are really bad. I never use it.

And judging by the wear on the footrail buttons, players back in the day didn't use it much either.

 

The features

 

A-B-C-D bumpers:

This feature isn't explained on the information cards.

There are 4 dead bumpers: 2 on the left side and 2 on the right side of the playfield lettered A, B, C and D.

The bumpers need to be hit in sequence (alphabetical order). Once hit a bumper remains lit.

All 4 bumpers don't have to be hit within the same game. The feature carries over from game to game until it is completed.

Once all 4 bumpers are hit (lit), ALL selections are lit for the next game.

Then the feature resets at the end of that game.



Light-a-name / Left and Right Trophy Cup

This is a LIGHT-A-NAME feature that carries over from game to game. Presumably to entice the player to keep playing.

Notice that only the "CHA" of the CHAMPION name is lit. This is the basic state of the feature.


Occasionally a trophy cup in the bottom left or right of the backglass will be lit. Under the trophy cup there is a lit number 1, 2 or 4.

If the player locks in the Selections with the 1st Horse Shoe button while a trophy cup is lit, the lit trophy cup will alternate L and R from one spin cycle to the next.

Left Trophy Cup


Right Trophy Cup


Landing the ball in the correct (lit) trophy cup trap hole will light the next letter in CHAMPION and scores the number of replays under the lit trophy cup.


The player that lights the last letter in CHAMPION wins 40 replays multiplied by the lit number under the trophy cup. 


Then the feature resets at the beginning of the next game.

 

Feature Feature

This is the rarest and most elusive feature of Champion.

There's this small window at the top-ish right of the backglass. It looks like a credit display. This is the Feature Points display. It  advances on a random basis. It advances mostly unnoticed. It starts at 0 and can go up to 50 but on my game it's limited to 45. The display does not reset at the start of a new game, it carries over from game to game, surreptitiously advancing.

 

 

After every spin cycle, the player has to watch out for the small FEATURE panel on the backglass to check it stays lit.

 


When lit, the player can try to land the ball in the trap hole marked FEATURE at the bottom of the playfield.

If the player manages to land the ball in the feature hole, the player wins 20 times the displayed Feature Points.

This feature, when achieved, was payed out directly in cash (or store credits) by the establishment.

There is a dedicated hidden Knock-Off button that the attendant would press that resets the feature counter in circuit with the feature trap hole switch.

Imagine: 20 multiplied by 45. That's 900 credits. These games were set up for Nickles or Dimes. (Dimes in my example.) That's potentially 90 bucks in 1949 money! 

In today's money, adjusted for inflation, that would be well over a thousand dollars buying power!

Nice payday.

 ____________________________________________________________________________

That's the Champion one ball game. I hope you enjoyed this post or at least found it informative. It took an eternity to write it up. The subject matter is so dry. The features mildly convoluted. Writing about One Ball game features is like trying to describe enthusiastically the process of paint drying.

What does the future hold for these one ball games? Collectors for this type of game are few and far between. In most places, these games were outlawed 75 years ago. Today there's no real interest in these games. They're big, heavy and not fun or interesting for the regular pinball enthusiast. Potential collectors that would have played these games in their youth are now in their 70's or older. Specific parts are difficult to come by. I think this is the last hurrah of the one ball games. Games in good condition might find takers but for the games in poor condition, the future is grim. Time to document them and share the information online with other niche interest pinball enthusiasts.

As for my Champion, I'm pretty much tired of having it. It's in poor condition cosmetically. It takes a lot of space and I rarely play it. It's too big to move and it's unlikely I'll find a local collector that would take it. I might end up parting it out and chopping up the cabinet.

 

Standing in front of my stereo screaming out the lyrics.

 

Don't get attached, she said.

  

SMF


Saturday, May 2, 2026

Out with the new tokens and in with the old

 

A few months ago I got some new tokens for my Buffalo Arrangeball but after using them for a while...

I found they just didn't have the right feel to them.

They were too light. Too thin. Too new. They didn't feel right in the hand. Also, they were magnetic so they didn't work in any other of my Arrangeball games.

So comes along this token lot for sale on Yahoo Japan Auctions and I see that most of the tokens are old Arrangeball tokens. I win the auction and the package is delivered in the usual way.

 

Then comes the fun part. Unboxing!

It's always fun to unbox this kind of stuff. It's like some kind of care package / time capsule / Lucky dip / Red Lobster treasure chest. This package didn't disappoint.

The tokens were contained in a cookie tin and packed with old newspaper and adverts.

 

I have to find these cookies and try 'em

 

I always look through the old newspaper packing material In case there's something cool.

In this case I found an ad for the release of some new slot machine at some parlor. I'm keeping that!

 


And now: The Tokens

 

 
 
There was about 180 26mm blue painted Arrangeball tokens.

There were also a few other cool Arrangeball tokens: Taiyo, Three Star, Fuji (Sparrow ball token maybe) and even a Bunny Girl pachislo token. Nice!
 
 
 
 
These are going on the cool token shelf.

 
 
 
All the tokens were extremely grimy and had to be cleaned before I could use them.

 
 
These are the real thing. They look great, feel great with the wear and imperfections. These tokens are well used. They make the experience of playing these games feel a bit more authentic... Apart from the fact I didn't have to rent these tokens. It's tokens galore!