Showing posts with label 1974. Show all posts
Showing posts with label 1974. Show all posts

Friday, December 17, 2021

December 1974 Nishijin Circuit Racer: Early production game?

 As mentioned in the previous post, I acquired a Nishijin Circuit Racer.

Nishijin Circuit Racer

Soon after, a friend mentioned that I could buy replacement stickers for it. But when I compared my machine with the sticker set, mine were slightly different. The car sticker in the "cloud" is different and my the feature artwork doesn't have the fork in the road around the "4" and "G", nor does it have the second "S" at the start. Fortunately, my stickers are still in decent condition.


And contrary to other descriptions of circuit racer that are found online, the left and right yellow trophy holes start the feature, not the center hole. Center hole opens only the bottom centre tulip on mine.

The funny thing is that when the tire feature is open, you can't see the S, 4 and G lights. Should have used a low profile tire instead ;-)


You can see the S, 4 and G lights only if you look from the side.


Circuit racer is known to be a game from early 1975, so the expiry date stickers would indicate some months in 1976 (S51). But my expiry sticker indicates 50-12 (December 1975), meaning it was released some time in December 1974. Does this mean I have an early production game?


Pachinko Palace imported some rare gem!


Here is a very informative article about pachinko machine expiration dates. I used the article as a reference for my tiny bit of research.

Thursday, December 16, 2021

Nishijin Circuit Racer


By chance, I picked up a rare Nishijin Circuit Racer pachinko machine. It's one of the few models of that era that utilizes an electromechanical feature. Most pachinko machines from that era are purely mechanical devices except for a couple of lights and leaf switches.


Nishijin Circuit Racer


When I first got the machine it was dirty, the back was falling off and the tire feature coil was continuously energized with no power going to the lamps. The cleaning and falling back were an easy fix not worth documenting. The stepper unit required partial dismantling to access the wiper and disc for cleaning.

The feature unit is very nice with a sealed relay, a tiny wiper and disc, a step up coil, a reset coil and a delay circuit for the reset coil. The board also has 4 diodes as a bridge rectifier.




Here's how the unit works.

Under normal conditions, when the feature is not engaged. The stepper unit wiper is in zero position and the sealed relay is energized breaking the circuit to the tire solenoid.

When a ball triggers the feature micro switch it momentarily energizes the step up coil, shifting the wiper one position. The small sealed relay drops out and it's switch makes the circuit for the tire solenoid.

Additional balls in the feature steps up the unit via the micro switch until it reaches last step.

The stepper unit reset coil is energized by the last step on the stepper unit or by the left or right pit stop micro switches. 

Wiper winds back to zero position, small relay is energized by zero position and tire feature solenoid drops out.

Stepper disc steps:

0 - Energizes sealed relay

1 - S light

2 - 2 light

3 - 3 light

4 - 4 light

5 - G light

6 - Energizes stepper reset coil 

Enjoy some reference pictures of the stepper unit. Details are few for this game!