Showing posts with label gambling machine. Show all posts
Showing posts with label gambling machine. Show all posts

Sunday, June 28, 2026

1949 Bally Champion One Ball

The other day I had this urge:

I had to play my 1949 Bally Champion One Ball game.

I had to play it while listening to Ziggy Stardust.


 

So there I stood, in front of the machine.

Playing down credits and singing along. Screaming "FIVE YEARS" over and over.

Win some credits, lose some credits (mostly lose)

Singing along.

 


 

By the time Suffragette City was playing I got bored of Champion and I was playing the pitch and bat game.

Press the pitch button. Slam the bat button. The running man unit going round and round.

Bowie at max volume. I got this rush of memories.

I remembered this woman I dated back in 2005.

Even back then I had a house full of arcade machines.

We went on this road-trip around the Gaspé peninsula in my old Jetta. We made Super 8 films.

We dated for a couple of brief summer months only because she was about to leave for this big trip / life project to Africa.

I remembered her explaining to me who were the Suffragettes were.

Don't get attached, she said.


___________________________________________________________________________

 

So... back to Champion.

But first, what exactly is Champion?

It's a type of flipperless gambling pinball machine where the basic object of the game is to shoot one ball into a winning trap hole.

One ball games often had horse racing themes. There types of games were eventually outlawed and were succeeded by Bingo machines in that segment of the amusement industry.

 

I acquired this game in 2019. Drove to Orillia Ontario to get it. Bought it from a fellow pinball collector.

After loading up the game in my van. As we were leaving, I remember saying to my then girlfriend: "this game is an wreck, an absolute boat anchor."

The backglass was roached. The cabinet was broken. All the Jones connectors between the head and the body were wrecked.

So why did I get this one ball? Because it was available and it was cheap.

I wanted to own a One Ball to experience it as a repair tech, see how it works, how to work on it, ease of maintenance and obviously... how it plays.

I made a couple of half ass posts about this game on this blog back then but I never took the time to explain the features and game-play of Champion.

The game sorta disappeared from the blog.

 

The repairs

I patched up the cabinet and replaced the Jones connectors.

 

 

The rest of the repairs were straightforward. Free up the steppers. Clean the wiper discs. Burnish the switch points.

The inside of the cabinet is all contaminated with oil fume from the control unit motor. That fouls up the switch points fairly quickly.

The schematics are not as convoluted as a bingo machine and the manual is well detailed, which helped for troubleshooting.

The main mech panel pulls out of the front of the cabinet for ease of maintenance.

 

 

The only notable repair was replacing a bunch of old ceramic resistors that were bad. These resistors are part of the Payout Relay circuit.

 




New, this game must have been majestic.

Pictures do not convey how impressive and imposing these games are.

The backglass has an impressive amount of mirroring. The cabinet is huge.

The side art uses 6 colors on top of the base color. This was a premium product.

 

So how do you play Bally Champion One Ball.

First, let us go through the instruction card:

 

Drop a coin in the coin chute.


The game goes through it's reset cycle and releases the ball to the ball lift trough.

Lift the ball to the shooter lane using the ball lift plunger.

 

Upper plunger is the ball shooter. 

Lower plunger if the ball lift. 

Bottom plunger is for te ball lift
Plunger and  Ball Lift

Drop additional coins to increase odds and randomly change selection(s).

At each spin cycle, the Selections might change or not. The Odds either stay or increase.

Once the player has satisfactory Odds and Selections: Shoot the ball into a winning hole.

Easy enough in principle.

But what are "Selections" and what are "Odds"?

Odds and Selections

The Selection(s) are the big lit numbers (1 to 7) on the backglass that the player tries to shoot the One Ball in one of the corresponding playfield trap holes.

The Odds are the number of credits won when the player lands the ball in a wining trap hole.

There are four lines of odds on the backglass: Win, Place, Show and Purse. Terminology used in Parimutuel betting. These terms would have been very familiar when people used to "Play the Ponies".

The playfield is divided into four sections of numbered holes (1 to 7) Topmost section Purse, bottom most section Win. Show upper middle and Place lower middle. Purse pays-out the least, Win pays-out the most.

Playfield

The best selection to have is 4. In each section, 4 hole is in the center. The playfield is pretty much designed to funnel the ball into one of the number 4 trap holes.

Selections 3 and 5 are pretty good. Very achievable to the lay player.

Selections 1, 2 6 and 7 are... Meh!

 

The Footrail Buttons

There are 3 buttons on Champion's Footrail: Replay, 1st Horse Shoe, 2nd Horse Shoe

Footrail buttons


Replay Button

This button is used to play won credits off the replay register instead of dropping coins.

Replay register

First Horse-Shoe


The first horse shoe does quite a few things:

  • First, once pressed, it locks in the Odds and the Selections. Very useful!
 

Then it does a bunch of random basis stuff:

 

  • It allows you to bet for more and better (3-4-5) Selections. Once lit these Selections remain lit from one spin cycle to the next.

 

  • It advances the WILD SECTIONS feature.

The WILD SELECTIONS feature panes(s) might advance one or multiple arrows. When the arrows have advanced enough steps, the whole word is lit starting by "WILD" then "PURSE" then "SHOW" etc.

WILD means that every trap hole in the lit section is a winning hole, regardless of the lit Selection(s). 


 The way this feature advances is a lot like the extra ball feature seen on bingo machines.

 

  • It can randomly lights the panels

"PURSE SCORES WIN ODDS"

A balls that lands in a winning hole in the PURSE section will collect WIN section odds.

or

"SHOW SCORES WIN ODDS"

A balls that lands in a winning hole in the SHOW section will collect WIN section odds. 

Note that these panels when lit do not remain lit from on spin cycle to the next so the player either has to shoot the ball or lock it in with the Second Horse-Shoe.

 

Second Horse-Shoe

  • The second horse show can advance the odds on a random basis.
  • It can randomly advance de WILD SELECTIONS 
  • It can randomly light the panels:

"WINNING BALL IN PURSE SCORES DOUBLE"

or

"WINNING BALL IN SHOW SCORES DOUBLE"

These two panels are pretty much self explanatory and these features do stack with the 1st Horse Shoe lit panels.

 


Personally I find the second horse-shoe to be useless and a bit of a scam. The odds of actually advancing the odds or any other feature are really bad. I never use it.

And judging by the wear on the footrail buttons, players back in the day didn't use it much either.

 

The features

 

A-B-C-D bumpers:

This feature isn't explained on the information cards.

There are 4 dead bumpers: 2 on the left side and 2 on the right side of the playfield lettered A, B, C and D.

The bumpers need to be hit in sequence (alphabetical order). Once hit a bumper remains lit.

All 4 bumpers don't have to be hit within the same game. The feature carries over from game to game until it is completed.

Once all 4 bumpers are hit (lit), ALL selections are lit for the next game.

Then the feature resets at the end of that game.



Light-a-name / Left and Right Trophy Cup

This is a LIGHT-A-NAME feature that carries over from game to game. Presumably to entice the player to keep playing.

Notice that only the "CHA" of the CHAMPION name is lit. This is the basic state of the feature.


Occasionally a trophy cup in the bottom left or right of the backglass will be lit. Under the trophy cup there is a lit number 1, 2 or 4.

If the player locks in the Selections with the 1st Horse Shoe button while a trophy cup is lit, the lit trophy cup will alternate L and R from one spin cycle to the next.

Left Trophy Cup


Right Trophy Cup


Landing the ball in the correct (lit) trophy cup trap hole will light the next letter in CHAMPION and scores the number of replays under the lit trophy cup.


The player that lights the last letter in CHAMPION wins 40 replays multiplied by the lit number under the trophy cup. 


Then the feature resets at the beginning of the next game.

 

Feature Feature

This is the rarest and most elusive feature of Champion.

There's this small window at the top-ish right of the backglass. It looks like a credit display. This is the Feature Points display. It  advances on a random basis. It advances mostly unnoticed. It starts at 0 and can go up to 50 but on my game it's limited to 45. The display does not reset at the start of a new game, it carries over from game to game, surreptitiously advancing.

 

 

After every spin cycle, the player has to watch out for the small FEATURE panel on the backglass to check it stays lit.

 


When lit, the player can try to land the ball in the trap hole marked FEATURE at the bottom of the playfield.

If the player manages to land the ball in the feature hole, the player wins 20 times the displayed Feature Points.

This feature, when achieved, was payed out directly in cash (or store credits) by the establishment.

There is a dedicated hidden Knock-Off button that the attendant would press that resets the feature counter in circuit with the feature trap hole switch.

Imagine: 20 multiplied by 45. That's 900 credits. These games were set up for Nickles or Dimes. (Dimes in my example.) That's potentially 90 bucks in 1949 money! 

In today's money, adjusted for inflation, that would be well over a thousand dollars buying power!

Nice payday.

 ____________________________________________________________________________

That's the Champion one ball game. I hope you enjoyed this post or at least found it informative. It took an eternity to write it up. The subject matter is so dry. The features mildly convoluted. Writing about One Ball game features is like trying to describe enthusiastically the process of paint drying.

What does the future hold for these one ball games? Collectors for this type of game are few and far between. In most places, these games were outlawed 75 years ago. Today there's no real interest in these games. They're big, heavy and not fun or interesting for the regular pinball enthusiast. Potential collectors that would have played these games in their youth are now in their 70's or older. Specific parts are difficult to come by. I think this is the last hurrah of the one ball games. Games in good condition might find takers but for the games in poor condition, the future is grim. Time to document them and share the information online with other niche interest pinball enthusiasts.

As for my Champion, I'm pretty much tired of having it. It's in poor condition cosmetically. It takes a lot of space and I rarely play it. It's too big to move and it's unlikely I'll find a local collector that would take it. I might end up parting it out and chopping up the cabinet.

 

Standing in front of my stereo screaming out the lyrics.

 

Don't get attached, she said.

  

SMF


Monday, September 12, 2022

Keeney Mountain Climber (1967) Revisited and repaired

Keeney's Mountain Climber 1967 Upright Flasher Slot Machine.



OG followers of my blog might remember I got this machine back in 2016.

2016: Seems like a long time ago... I had more hair (but it was shorter), more faith in humanity and less machines.

I got the game in the first place because of the IEE (pronounced "I double E") Panasocpe displays. Since then it mostly sat in the "storage" part of my basement.


Weird view of the panascope displays



Recently I was bored without a project so I decided to take the game out of storage and get it working properly.

I tried to recall my 2016 mindset that rationalised it was better to just stick the game in storage and forget about it rather than fix it. I think it came down to too many projects on the go, the general condition of the machine and the fact I had way less parts on hand. Back then I thought it wasn't worth the parts "investment". Now, it's different, I can literally pick up parts off the floor of my shop. The place is a mess of parts.



To misquote Raoul Duke: 

There was evidence in this room of excessive consumption repairs of almost every type of drug coin operated device known to civilized man since 1544 AD 1936.


What are Mountain Climber's features?

  • The cabinet's design makes it a superb beverage shelf.


  • It has panascope displays
  • It has a hold feature for each symbol window. What the machine calls "Skill Stop" but not in the same way as modern-ish pachislo games have a skill stop.
  • Arrows are wild. That means arrows can replace any other symbol to make a winning combination.

Arrow Bell Arrow registers as 3 Bells


  • It has a double or nothing gamble feature with the mountain climber... I guess you could call it an animation of the climber' perilous ascension to the summit.
Once the player gets a winning combination, the machine prompts the player to choose either to take the score or play for double or nothing, then again for double-double and double-double-double. That's potentially 8 times the payout of the original win... or nothing.



Once the double or nothing button is pressed, the back lighting of the panels cycles from left to right and back until it ultimately stops on a panel determining if you got double or nothing.




Each double win advances the back lighting of the plateau payout column. First plateau is Regular win. Fourth plateau is a double-double-double win

Here's a clip *not my video* of the double or nothing feature from Keeney's Mountain Climber from SLOTS 'R FUN CASINO

Features continued...
  • 3 melons or 3 arrows or a combination of melons and arrows pays out as bonus tokens (Gold Award Payout). Originally those combinations would pay out from a separate payout unit one or more special tokens each worth 100 credits to be redeemed by an attendant. Cool feature but it was removed on my game.😠 
Gold award payout details from the manual

As it is in my machine, the melons / arrow combinations just lite a "BONUS" panel on the glass in the mountain chalet once collect score button is pressed. Future project for this machine might be to find a substitute for the gold award payout solenoid.

Back in the day in a Quebec tavern the way it was operated you would get the attendant's attention in the bar and they would pay you directly (that's my best guess).



  • Inside the coinbox compartment there's 3 meters and an adjustment knob to make the game more or less generous.


Meters: Cash payout, Coin and Total Gold Award

Knob and dial for Liberal / Conservative adjustment 


Adjustment details from the manual



So what's wrong with my Mountain Climber?

  • The cabinet is a mess and is currently, and has been for the last 5 years, resting on a movers dolly.


  • The double or nothing feature unit was damaged.


  • It's a european market re-import, still with the british pre-decimal sized coin chute. Not a problem but the game is well travelled. 



  • It has the wrong handle... from a Bally flasher.




  • The glass is roached.


  • The Panascope displays are faded.
  • Someone added a credit button for previous home use. That's OK. It works, I'll keep it that way.
  • The machine was "converted" for the Quebec gambling machine laws of the time:
That is the payout hopper and the bonus payout solenoid were removed. Furthermore, the wiring was altered so that the replay register resets back to zero by way of the impulse unit when the machine is turned off and then back on to knock off the credits. Despite being modified, I have to presume the game was funcional at some point before being decommissioned. 

 




The repairs:

I remember back in 2016 cleaning most of the relay switch points, cleaning the flasher discs and unjamming the clutch washers, changing the lamps on the IEE displays, then I remember it played like crap and just put it away.

Looking at the game now with eyes 6 years older and some experience acquired along the way... this is what I found was wrong with the machine:

Erratic credit unit: The credit unit is from a Bally machine (but that's not a problem): However, the credit unit step up coil was weak, causing the credit wheels to go up and down erratically when adding up a win. Furthermore the points on the score impulse relay that pulses the step up coil were excessively pitted and had to be filed down.



The double or nothing feature registered intermittently: You would land on double and it would register nothing every once in a while. 

That was caused by the wiper disc on the double or nothing unit being no longer centered with the wiper assembly due to the trauma the unit sustained at some point. That caused the wipers to not being able to touch the contacts they were meant to about 180 degrees out of 360.

That unit sustained a good hit judging by the damage


The wiper motor shaft, the wiper unit and the wiper disc are all supposed to be precisely centered relative to each other.

To fix I bent two of the 3 still usable posts spacing the disc with a beefy pair of pliers, checked it and gave it a "good enough". All the contacts and wiper arms touching when they're supposed to.

I know the 2016 me would have cringed at using brute force like that from fear of making it worse but the way I look it now, the unit was already screwed as it was, might as well try to wing it.


Incorrect scoring or no scoring at at: Took apart the step up and reset arms for both the plateau unit and the commutator unit. Cleaned and lubed the moving parts. Both units were excessively gummed up and both needed a new coil stop and plunger spring for the reset coil. Mid 50's Bally stepper unit coil stops were a perfect fit. Also, part of the step up arms were bent out of shape from excessive actuation causing the units not to reset properly at the start of a new "spin cycle" after collecting a win. Again, bent the parts back into shape. 

Gross looking unit needs a good cleaning.


3 Oranges would score 9 instead of 10: That's a weird one... a segment of wire to the last contact for the 10 win was intentionally cut by some d.p.o. on the back of the commutator unit disc. Easy fix with a tiny bit of wire and a gob of solder.

Each win has it series of contacts




Gameplay Impressions:

I have to say I like this game. I didn't think much of it at first but Mountain Climber is very entertaining to play.

There's a lot of interaction between the player and the game, compared to Super Wild Cat and Little Buckaroo.

The hold feature is fun and engaging and the double or nothing all the way to double double double adds extra zest and danger to the gameplay experience.

It has a bell with the most charming chime that rings every time you get a winning combination or successfully gamble the double or nothing feature.




One funny thing is how the melons on the payout scale dont look like the Panascope symbol. Actually none of the panascope symbols (except for the bell and lemons) look like the ones on the glass. Like they were created by two separate art departments that didn't talk to each other.









A bit more reading and viewing

A 2016 post I wrote about fixing my first Upright: Keeney Little Buckaroo

An old school webpage about Games, Inc. "The Hunter": http://rwatts.cdyn.com/Machines/Hunter.html