Showing posts with label one ball. Show all posts
Showing posts with label one ball. Show all posts

Sunday, June 28, 2026

1949 Bally Champion One Ball

The other day I had this urge:

I had to play my 1949 Bally Champion One Ball game.

I had to play it while listening to Ziggy Stardust.


 

So there I stood, in front of the machine.

Playing down credits and singing along. Screaming "FIVE YEARS" over and over.

Win some credits, lose some credits (mostly lose)

Singing along.

 


 

By the time Suffragette City was playing I got bored of Champion and I was playing the pitch and bat game.

Press the pitch button. Slam the bat button. The running man unit going round and round.

Bowie at max volume. I got this rush of memories.

I remembered this woman I dated back in 2005.

Even back then I had a house full of arcade machines.

We went on this road-trip around the Gaspé peninsula in my old Jetta. We made Super 8 films.

We dated for a couple of brief summer months only because she was about to leave for this big trip / life project to Africa.

I remembered her explaining to me who were the Suffragettes were.

Don't get attached, she said.


___________________________________________________________________________

 

So... back to Champion.

But first, what exactly is Champion?

It's a type of flipperless gambling pinball machine where the basic object of the game is to shoot one ball into a winning trap hole.

One ball games often had horse racing themes. There types of games were eventually outlawed and were succeeded by Bingo machines in that segment of the amusement industry.

 

I acquired this game in 2019. Drove to Orillia Ontario to get it. Bought it from a fellow pinball collector.

After loading up the game in my van. As we were leaving, I remember saying to my then girlfriend: "this game is an wreck, an absolute boat anchor."

The backglass was roached. The cabinet was broken. All the Jones connectors between the head and the body were wrecked.

So why did I get this one ball? Because it was available and it was cheap.

I wanted to own a One Ball to experience it as a repair tech, see how it works, how to work on it, ease of maintenance and obviously... how it plays.

I made a couple of half ass posts about this game on this blog back then but I never took the time to explain the features and game-play of Champion.

The game sorta disappeared from the blog.

 

The repairs

I patched up the cabinet and replaced the Jones connectors.

 

 

The rest of the repairs were straightforward. Free up the steppers. Clean the wiper discs. Burnish the switch points.

The inside of the cabinet is all contaminated with oil fume from the control unit motor. That fouls up the switch points fairly quickly.

The schematics are not as convoluted as a bingo machine and the manual is well detailed, which helped for troubleshooting.

The main mech panel pulls out of the front of the cabinet for ease of maintenance.

 

 

The only notable repair was replacing a bunch of old ceramic resistors that were bad. These resistors are part of the Payout Relay circuit.

 




New, this game must have been majestic.

Pictures do not convey how impressive and imposing these games are.

The backglass has an impressive amount of mirroring. The cabinet is huge.

The side art uses 6 colors on top of the base color. This was a premium product.

 

So how do you play Bally Champion One Ball.

First, let us go through the instruction card:

 

Drop a coin in the coin chute.


The game goes through it's reset cycle and releases the ball to the ball lift trough.

Lift the ball to the shooter lane using the ball lift plunger.

 

Upper plunger is the ball shooter. 

Lower plunger if the ball lift. 

Bottom plunger is for te ball lift
Plunger and  Ball Lift

Drop additional coins to increase odds and randomly change selection(s).

At each spin cycle, the Selections might change or not. The Odds either stay or increase.

Once the player has satisfactory Odds and Selections: Shoot the ball into a winning hole.

Easy enough in principle.

But what are "Selections" and what are "Odds"?

Odds and Selections

The Selection(s) are the big lit numbers (1 to 7) on the backglass that the player tries to shoot the One Ball in one of the corresponding playfield trap holes.

The Odds are the number of credits won when the player lands the ball in a wining trap hole.

There are four lines of odds on the backglass: Win, Place, Show and Purse. Terminology used in Parimutuel betting. These terms would have been very familiar when people used to "Play the Ponies".

The playfield is divided into four sections of numbered holes (1 to 7) Topmost section Purse, bottom most section Win. Show upper middle and Place lower middle. Purse pays-out the least, Win pays-out the most.

Playfield

The best selection to have is 4. In each section, 4 hole is in the center. The playfield is pretty much designed to funnel the ball into one of the number 4 trap holes.

Selections 3 and 5 are pretty good. Very achievable to the lay player.

Selections 1, 2 6 and 7 are... Meh!

 

The Footrail Buttons

There are 3 buttons on Champion's Footrail: Replay, 1st Horse Shoe, 2nd Horse Shoe

Footrail buttons


Replay Button

This button is used to play won credits off the replay register instead of dropping coins.

Replay register

First Horse-Shoe


The first horse shoe does quite a few things:

  • First, once pressed, it locks in the Odds and the Selections. Very useful!
 

Then it does a bunch of random basis stuff:

 

  • It allows you to bet for more and better (3-4-5) Selections. Once lit these Selections remain lit from one spin cycle to the next.

 

  • It advances the WILD SECTIONS feature.

The WILD SELECTIONS feature panes(s) might advance one or multiple arrows. When the arrows have advanced enough steps, the whole word is lit starting by "WILD" then "PURSE" then "SHOW" etc.

WILD means that every trap hole in the lit section is a winning hole, regardless of the lit Selection(s). 


 The way this feature advances is a lot like the extra ball feature seen on bingo machines.

 

  • It can randomly lights the panels

"PURSE SCORES WIN ODDS"

A balls that lands in a winning hole in the PURSE section will collect WIN section odds.

or

"SHOW SCORES WIN ODDS"

A balls that lands in a winning hole in the SHOW section will collect WIN section odds. 

Note that these panels when lit do not remain lit from on spin cycle to the next so the player either has to shoot the ball or lock it in with the Second Horse-Shoe.

 

Second Horse-Shoe

  • The second horse show can advance the odds on a random basis.
  • It can randomly advance de WILD SELECTIONS 
  • It can randomly light the panels:

"WINNING BALL IN PURSE SCORES DOUBLE"

or

"WINNING BALL IN SHOW SCORES DOUBLE"

These two panels are pretty much self explanatory and these features do stack with the 1st Horse Shoe lit panels.

 


Personally I find the second horse-shoe to be useless and a bit of a scam. The odds of actually advancing the odds or any other feature are really bad. I never use it.

And judging by the wear on the footrail buttons, players back in the day didn't use it much either.

 

The features

 

A-B-C-D bumpers:

This feature isn't explained on the information cards.

There are 4 dead bumpers: 2 on the left side and 2 on the right side of the playfield lettered A, B, C and D.

The bumpers need to be hit in sequence (alphabetical order). Once hit a bumper remains lit.

All 4 bumpers don't have to be hit within the same game. The feature carries over from game to game until it is completed.

Once all 4 bumpers are hit (lit), ALL selections are lit for the next game.

Then the feature resets at the end of that game.



Light-a-name / Left and Right Trophy Cup

This is a LIGHT-A-NAME feature that carries over from game to game. Presumably to entice the player to keep playing.

Notice that only the "CHA" of the CHAMPION name is lit. This is the basic state of the feature.


Occasionally a trophy cup in the bottom left or right of the backglass will be lit. Under the trophy cup there is a lit number 1, 2 or 4.

If the player locks in the Selections with the 1st Horse Shoe button while a trophy cup is lit, the lit trophy cup will alternate L and R from one spin cycle to the next.

Left Trophy Cup


Right Trophy Cup


Landing the ball in the correct (lit) trophy cup trap hole will light the next letter in CHAMPION and scores the number of replays under the lit trophy cup.


The player that lights the last letter in CHAMPION wins 40 replays multiplied by the lit number under the trophy cup. 


Then the feature resets at the beginning of the next game.

 

Feature Feature

This is the rarest and most elusive feature of Champion.

There's this small window at the top-ish right of the backglass. It looks like a credit display. This is the Feature Points display. It  advances on a random basis. It advances mostly unnoticed. It starts at 0 and can go up to 50 but on my game it's limited to 45. The display does not reset at the start of a new game, it carries over from game to game, surreptitiously advancing.

 

 

After every spin cycle, the player has to watch out for the small FEATURE panel on the backglass to check it stays lit.

 


When lit, the player can try to land the ball in the trap hole marked FEATURE at the bottom of the playfield.

If the player manages to land the ball in the feature hole, the player wins 20 times the displayed Feature Points.

This feature, when achieved, was payed out directly in cash (or store credits) by the establishment.

There is a dedicated hidden Knock-Off button that the attendant would press that resets the feature counter in circuit with the feature trap hole switch.

Imagine: 20 multiplied by 45. That's 900 credits. These games were set up for Nickles or Dimes. (Dimes in my example.) That's potentially 90 bucks in 1949 money! 

In today's money, adjusted for inflation, that would be well over a thousand dollars buying power!

Nice payday.

 ____________________________________________________________________________

That's the Champion one ball game. I hope you enjoyed this post or at least found it informative. It took an eternity to write it up. The subject matter is so dry. The features mildly convoluted. Writing about One Ball game features is like trying to describe enthusiastically the process of paint drying.

What does the future hold for these one ball games? Collectors for this type of game are few and far between. In most places, these games were outlawed 75 years ago. Today there's no real interest in these games. They're big, heavy and not fun or interesting for the regular pinball enthusiast. Potential collectors that would have played these games in their youth are now in their 70's or older. Specific parts are difficult to come by. I think this is the last hurrah of the one ball games. Games in good condition might find takers but for the games in poor condition, the future is grim. Time to document them and share the information online with other niche interest pinball enthusiasts.

As for my Champion, I'm pretty much tired of having it. It's in poor condition cosmetically. It takes a lot of space and I rarely play it. It's too big to move and it's unlikely I'll find a local collector that would take it. I might end up parting it out and chopping up the cabinet.

 

Standing in front of my stereo screaming out the lyrics.

 

Don't get attached, she said.

  

SMF


Thursday, February 11, 2021

1936 Bally Challenger One Ball Payout Pinball repairs

 Since the previous post

The cabinet was glued up. Looks like it was "repaired" at some point by a previous owner but ever since I got the game, the front left corner was split.

I got Challenger going. Fixing up the game wasn't really exciting stuff to write about.

All in all, there was 3 half ass days of work. Just basic stuff: clean, burnish, lubricate, look for obvious broken stuff then power up and troubleshoot. It's an exceeding simple game. My example of Challenger was fairly untouched, that helped a lot.

The game uses reed connectors that all need to be burnished. I use commercial grade green scotch brite pads I cut up into small squares.



Connections between head and body.

Took off the shutter to clean all the switches

I took out the payout unit, took it apart as much as I dared to clean and lubricate the moving parts. I noticed there was a seized sliding bracket. I had to let that marinate in oil for 24 hours and then with some patience and gentle persuasion managed the free up the part.


Embiggen for details

The payout drum has brass traces that needed to be burnished. I used a fiberglass sanding pen to clean the traces.

To help me with the repairs. I got a second Challenger parts machine from my friend Caitlyn. I don't know the machine's history or how she got the machine in the first place but it was very useful.

My Challenger

Cait's Challenger

The electromechanical bits in Caitlyn's game were completely modified. Apart from the odds drum unit, nothing was compatible with my example but the playfield was in a bit better condition than my example. My challenger has a dent in the playfield and most of the flag springs were broken. I decided to swap the best parts to the parts machine playfield and use that with my cabinet and head.

Batteries / Voltage:

Looking at the battery box in my Challenger and confirmed with Caitlyn's Challenger there were 10 batteries. Presuming that the machine used No 6, 1.5V dry cells, that would add up to 15 volts. Until I can find some suitable transformer, I will use a variac with a bridge rectifier and capacitor to power the game.

Looking at the playfield, I noticed a patent that wasn't mentioned in any of the ad's: 2,029,177 Game Apparatus by Bon MacDougall.


From what I understand from the IPDB entries Bon MacDougall was first employed, or at least designed for PAMCO then with Bally. That might explain the similarities between the One Balls produced by Bally and PAMCO.

Again, perusing IPDB, I found that the same game design was used multiple times by Bally and PAMCO...

Bally Derby, that conveniently has schematics. Speaking of schematics... also found a picture of the schematic for a Bally Prospector of the same era. Not exactly the same as Challenger but close enough to have a good idea of how it works.

PAMCO: Here are a few examples of one balls using the same electromechanical design and playfield layout.

Red Sails

Speedway

Parlay Senior, Notice it is almost identical to Bally Derby.

I think what differentiated Challenger from other similar One Ball games of the era is the multiplier.

How the feature works from the player's perspective, just like the red arrow says, first Nickel resets and starts the game. Manually raise the ball to the shooter lane. Then additional Nickels can be played to multiply the odds. Up to 3 additional Nickels for a 4X multiplier. Guaranteed step up for each Nickel played.

There are 6 odds steps: 2, 4, 6, 10, 16, 30

Payout odds are displayed for each numbered hole

The Odds Drum has a total of 24 odds combinations.






With a 4X multiplier, thats a maximum of 120 Nickels! Thats 6 bucks in 1936 money. Today that would be worth almost 113 dollars but consider that one play today would be worth about 1 dollar according to the US inflation calculator.

Electromechanically the multiplier is accomplished by way of a stepped plate that shifts 3 steps by way of a step up solenoid to push multiple payout slides. One slide pushes 2 Nickels at a time. There's a stack of 4 payout slides. At the start of a new game the multiplier is shifted to home position.


Game impressions:

The nautical artwork is absolutely beautiful. It's quality artwork that you would expect seeing as a framed print. The cabinet is tall and imposing. The diminutive head looks awkward on such a large cabinet.

It's as bland as you can imagine. Backbox lighting is minimal. The playfield layout, with all the flag springs makes it almost impossible to hit a hole that pays out. That's to be expected from a game that has all but one holes that pay out!

As for historical relevance, Challenger is an example of early games with changing odds. The "One Ball" concept is contrary to later One Balls. In other / later One ball games, only the lighted selections pay out, all the other holes lose. In Challenger, all the numbered holes pay. The Mystery Purse and the Grand Trophy hole pay an award of at least 10 nickels, all the way to 30 Nickels on a basic game. But the fact that's it's virtually impossible to hit a winner makes the game feel rigged and has little "play again appeal". I suspect the players who played these games when they were new caught on pretty fast. 

If you do manage to hit a winner. Coins drop into a spring loaded drawer.

The machine also has a EM sounder that knocks as coins are paid out. The sounder has an on/off switch for the operator.

Tilt Bob and Sounder

The game has a Nickel Validator (or would it be more appropriate to call it a conveyor or elevator... They call it an Escalator in the Flyer) To see if a player wasn't using wooden nickels or metal slugs. The coins drop into the payout tube at the end of the conveyor. Once full, excess Nickels drop into a cash box.