Sammy Miracle CAN CAN Arrangeball
Starting 2022 with a leg up on a very nice Arrangeball: Miracle CAN CAN
Every day I sit at home not repairing games my repair skills become weaker. Everyday an old game sits unused in a warehouse it becomes more decrepit.
When I'm fixing a game, all I want is to be done with it. When I have no games to fix, I want to be fixing games.
All I wanted was an Arrangeball, a 4x4 card Arrangeball. And for my collecting sins YJA sold me one. It was delivered to my place like room service by DHL.
How many games have I repaired? There were the 60 pingames downstairs for sure, but this time it was Japanese and a rare Arrangeball. It shouldn't have mattered, but it did.
The collectors around me are mostly just pinballers with one ball in the outlane... Ok enough of this derivative indulgence. Back to The Miracle CAN CAN :-)
First a tiny bit of background information. Arrangeballs are a type of japanese skill medal game. A hybrid of bingo and pachinko. They appeared around the mid 1970's. They are sometimes seen in smart ball parlours alongside smart ball games.
The objective of Arrangeballs is to shoot pachinko balls (16) into numbered traps to make winning combinations (horizontal line, vertical line or the 4 center square). Winning combinations are rewarded in tokens at the end of the game by pressing the payout button or by inserting a token to start a new game.
I already had the Hustler Miracle Arrangeball. I wrote a post it about a few years back. However, Hustler's card and scoring configurations is a bit of an oddity as arrangeballs go and I really wanted a standard 4x4 card game as a counterpoint.
The machine arrived via the usual means and well packaged.
The seller kindly left some instructions on how to open the machine.
All the machine needed was a bit of a cosmetic cleaning, burnishing an edge connector and removing a token that was jammed behind the pcb under a heat sink.
Really not much to write about repair wise so here's a bit of gameplay info and some reference pictures.
There's so little information about Arrangeballs out there, it's a shame really.
Left and Right Green pockets are ball returns. Most Arrangeballs have ball return outlanes, but CAN CAN has the outlanes blocked off. Careless launching of balls results in traps 2 and 5 gobbling up the balls.
Scoring:
Vertical line pays 1 token per line
Horizontal line pays 2 tokens per line
Center square (6, 7, 10, 11) pays 3 tokens (Jackpot)
#7 pocket, spots 7 on the card, pays out 1 token automatically and starts the CAN CAN feature.
CAN CAN Feature spots #10, Pays out 1 token automatically and starts the CAN CAN feature.
CAN CAN feature lasts about 10 seconds where the dancer's legs "kick" open and close. Increasing the chance of hitting the feature and winning more tokens.
Winning combinations add up, but the machine pays out a maximum of 5 tokens per game.