Tuesday, October 25, 2016

Bally Nip It update

First Bally nip-it update:

I fabricated a "temporary" plastic that was missing. I hope to eventually find a genuine plastic but in the mean time I have something that looks OK.

Also here's a cool graffiti carved into the cabinet: "ABC Taxi ltd" pretty cool!

Monday, October 24, 2016

New arrival: 1973 Bally Nip it

Picked up a Bally Nip it. The last bally EM with zipper flippers and the last EM multiball. Best known for being featured in Happy Days.

Once I got it home I did something I rarely do anymore. I set it up to play. Usually a game just sits there a few days before I do something with it.

I had good fun playing the game in the middle of the living room. I got a large can of malty libation juice. Soaking in the new purchase that reminded me of my teenage years. Until I noticed that one of the playfield plastics was missing. Damn pinball fever! I was blind to notice the missing part when I went to look over the game at the seller's.

I quickly perused the interwebs. No luck finding nip-it plastics.

Tuesday, October 18, 2016

Keeney Little Buckaroo Upright: First contact with a keeney game


Keeney's Little Buckaroo


Little Buckaroo is what was referred to in the amusement industry as an Upright, also known as a Flasher. 

These games were produced in the late 50's and early 60's as a work around the U.S. Johnson act restricting / prohibiting gambling devices. The law made it a federal offense to ship gambling machines or gambling machine parts except to states where gambling was legal. This was done to stop manufacturers from supplying gambling machines to states where gambling was illegal. Thus blocking the shady grey market seedy underbelly back room grubby tavern gambling machines that were raking in phenomenal amounts of cash.

In the Johnson act slot machines were defined as devices with reels with symbols, so the amusement companies came up with slot machines that functioned without reels so they could keep on selling gambling machines. 

The whole randomization process is done electromechanically. During a "spin cycle" the symbols flash randomly for an instant before settling definitely on one symbol per column. The machine then adds the credits to the credit meter accordingly to the winning combination (if the game landed on a winning combination that is)

A few companies produced Uprights, notably Bally, Keeney, Games inc. and Auto-Bell novelty co.

Little Buckaroo was released in 1959 by Keeney.

Keeney's Little Buckaroo ad, taken from the April 6th 1959 issue of the Billboard, page 129


Keeney's Little Buckaroo

So how does one play a Flasher?

Pretty much like a slot machine.

On little Buckaroo:

Insert coin(s), coins inserted add credits to the credit meter. Multiple credits can be added before playing them. 
Depress handle to start a spin cycle. Each spin cycle, 1 credit is subtracted from the meter.

Won credits are added to the credit meter at the end of a spin cycle.

To cash out the credits, the player would go see the attendant / barman / proprietor of the fine establishment the player was playing at. The credits would reset back to zero either by turning off and back on the game or by tilting the game. The credits would get paid in cash over the counter (mostly under the counter I imagine :-P ) 

Repairing Little Buckaroo


Little buckaroo was my first try at repairing a Keeney game. To make repairs more interesting, I dont have the schematics for it. So I'm sorta flying without instruments. Thankfully, it's not a very complex game.

First thing the game needed was a complete relamp. Almost all of the #51 bulbs were burnt out. Also, most of the switches on the relays were oxidized and needed a good cleaning. The stepper units were sticking and had to be completely cleaned, degreased and then re-lubed with fresh lubriplate aero and contact disc grease.

The thing that surprised me the most is how many (4) gearmotors there are in this game. My opinion is the more gearmotors, the more the chance of serious failure. Getting these motors rebuilt nowadays is costly and not really worth it for a game like a low value Flasher.

Here are a few inside shots of the Flasher

Right and Center line flasher units

Little Buckaroo general inside shot

Little Buckaroo main mech panel

Little Buckaroo Repay meter



The game was bugged!


While cleaning the center line flasher unit, I found that the unit would not index at a certain position. After closer inspection, I discovered what was called a "bug". There was a small bolt and washer that would stop the unit from indexing on the bucking horse symbol. It would index instead on the next symbol. That way the operator was sure that the game would never pay out the jackpot. Crafty, crooked operator.

Can you spot the slot machine bug?


The illusion of fairness.

The real ruse of any gambling machine is to give the player the idea that he has a higher chance of winning than what his chances really are so he can keep plunging coins in the game. At least the player thinks that he has a fair chance of winning big with these machines.

In Little Buckaroo, there's a selector switch to adjust the probability of hitting a big paying combination. I guess that from the operator's point of view, the flashers were an improvement on the mostly mechanical slot machines of previous times. With the turn of a knob, he could make the machine tighter. Combined with the Bug showed above, this game was pretty far from fair.

Selector Switch

The Selector switch! Now here's a manly chunky switch. Turning the knob giver a virile "clunk" at every position. A testament to 50's quality and robustness. Just turning the knob gives you the impression you accomplished something significant in your day.



Here's the explanation card inside the game for the selector. You figure it out

H= High
M= Medium
Left L= Low

Right L= Liberal (generous)
N= Normal
C= Conservative (stingy)

So by way of a selector, the operator could make the game pay out more or less. The selector makes it more or less probable to hit a high paying combination.

Next Keeney Flasher project

Right after having finished work on Little Buckaroo, I picked up this game. Another Keeney Flasher: Mountain Climber. Produced in 1967, mostly for the British market. The game originally had a payout hopper, so the player could cash out himself. The hopper was removed, and the game was rigged to work with repays. At one point, it was in home use, because a credit (simulating) button was installed at the top right.

The most interesting things about Mountain Climber are the Hold feature, Double or Nothing Feature and the Panascope displays, that are very similar to IEE rear projection displays. IEE rear projection displays were used back in the day for scientific and technical equipment.

Repair of mountain Climber was put on hold so I can concentrate on more urgent projects.
Keeney's Mountain climber


Urban exploring: Main sewage pumping station

Here's a view from the inside of my city's main sewage pumping station. Enjoy.
Eerie lighting!


Monday, October 10, 2016

Status Report, Montreal trip and new arrival: Keeney Mountain Climber

Status Report:

My place is a mess!

Not enough space for the size of my collecting ambitions. Not only do I like collecting large coin operated things. I like collecting large worthless, but electromechanically very interesting, coin op gambling machines.

Upstairs I have Bally Firecracker and Bally Hokus Pokus set up. Then North Star Sea Breeze that's in for repair. Next is Bally 1936 Challenger, a one ball game, still in the same spot as when I brought it in from the Mississauga trip. At the minimum, it needs a bit a bit of carpenters glue to stabilize the cabinet. Then it's Williams Four Star that's 99% of the time working like it should. Bally Surf-Club, I installed a new ball lift motor. I'm still waiting for a friend to lend a hand to install the head. Finally the new arrival, Keeney's Mountain Climber.

Upstairs is a mess

Keeney's Mountain Climber

Downstairs, there's Bally Mystic Gate and Keeney's Little Buckaroo that don't really have a place to go to. They're in the middle of the gameroom.






Mountain Climber is the second keeney upright I acquire in less than a month. The first was Keeney's Little Buckaroo. I got that game because I sorta gave up on finding a Keeney upright with panascope (A.K.A. IEE displays). A couple of weeks later, I find exactly what I was looking for. Thanks Mr. Murphy!

Looking at all this electromechanical flotsam, I'm thinking: "If I'm going to have all this weird and rare EM crap, might as well write about it since there's not much information on these games on the interwebs. It's almost like they don't even exist." I mean I should try to share my passion about these EM wonders.

Montreal Trip


Right after work I drove straight to Sainte Marthe Sur le lac to pick up the Keeney Mountain climber, that I found on the kijiji, at an antique shop.

The place closed at 5pm. The Google map robot told me I should arrive at 4:48pm. Not much wiggle room. I got there at 10 to 5. Walking in, the antiques store lady asks me: "Are you the gentleman we're waiting for?" I reply "possibly". The dude picking up the Mountain climber. The lady proceeded to showing me the game. I had a look inside the game. I told the lady that I dont care about the cosmetics as long as everything seems to be there. Everything was indeed there except for the hopper since this is a UK game and people here generally don't know what shillings are.

I had already stated via email that I would pay the modest amount that was asked for the game. After looking over the game, the lady anxiously asked if I would pay the amount we discussed. I confirmed with a "sure, no problem". I could see that the lady was anxious for someone to take away this heap. We then proceeded to cram the game into the Sienna. No problems there.

Turns out the antique shop was trying to unload this thing for a number of years. I told the antiques lady I've been looking for a projection display upright game like this for a couple of years. I didnt say that she wanted for it half of what I offered as a bounty for this POS. I guess everybody's happy in the end.

After wrapping up the Keeney upright stuff, I drove straight to the North Star Pinball bar on rue Saint-Laurent in Montreal to meet-up with my mates Rob and James. Where for the rest of the evening, I responsibly indulged in conversation, Stout, pickled eggs and pickled cucumbers.

Early Saturday morning, me and Rob did a service call on a very sick Bally Aladdin's Castle. We finally got the game playing right. I could see that the owner was happy about being finally able to play his game and Rob was relieved that this particular service call the close to be finished.

Then we did the Saturday Lineup Check at the North Star that was really relaxed since we didnt have any major issues to deal with. Just regular maintenance and preventive maintenance. Then we shot the shit at the North Star. I had this idea for a picture I wanted to make so I got James to take it.

Picture by James Schidlowsky 

I think it gives a good idea of the mood of the North Star, lights and all. It's myself Pindude152 comparing the North Star logo in my Richelieu with the reproduction on the North Star bar's wall. That 16 should be a 46

Detail shot of a North Star Richelieu score motor panel
Late Saturday evening, I drove back home. The drive was uneventful.




Tuesday, September 27, 2016

Road trip to the Church of the Silver Ball

Road trip to the Church of the Silver Ball

Barreling down the 401 in a black minivan. Drift Stitching on the front bumper. A hula girl on the dashboard. Industrial metal on the stereo and a bingo machine in the back. A ribbon of bitumen connecting my place to the church of the silver ball in Mississauga Ont. that was hosting a pinball Swap meet September 24th 2016. A fast paced drive: gasoline for the van, apple fritters and coffee for the driver. The expectations were low but the road speed was high.

I got to my hotel around 5pm Friday. Checked in. I the parking lot I ran into my good friend and mentor Robert Baraké of Montréal Pinball. We drove over to the Church of the Silver Ball to meet up with Mike and his crew and set up th 1954 Bally Surf-Club that I brought over from Gatineau. The rest of the evening was uneventful. We hung out, had dinner, hung out some more and called it a night.

R.A.B. by the Sienna with the Surf-Club
The morning of the swap meet I was there half an hour early. Anticipation on the pinball hunt coursing through my veins. Lots of interesting stuff. Oddities and Pre-war stuff. Sporadically throughout the day I showed some interested pinheads how to play the Surf-Club. James Schid of Pinball spotting came by with some friends. I hung out a bit with Rob of Credit dot pinball spreading the shady gospel of bingo machines to anyone that was interested.

Vendors at the Swap Meet

Games for sale

At the beginning of the day, I loaded the surf-club with a bunch of credits, but soon noticed that people would start a game and, not knowing what to do or being unable to figure out where the flippers and flipper buttons were hidden, would just leave the game idle with the first ball still in the shooter lane. So I knocked off all the credits and taped a sign to the game: "Ask J-F (pindude152) how to play --> Space invaders T-shirt" Cuz, of course, I was wearing the cliché space invaders T-shirt.



The Surf-Club behaved badly twice! That game used to be so reliable! At one point the game locked up at payout because the leather clutch washers for the replay cam were due for some neatsfoot oil that I brought just in case, so I fixed that quickly. Later in the day the gearmotor for the ball lift broke down and that was all for the day. Thankfully, I have 2 spare ball lift motors in the workshop for games of that era.

Mike of the Church of the silver ball decided to have silent auctions for the games he had for sale. Silent auctions aren't my thing but those were his games and his shindig so he was free to sell them as he pleased. He had awesome weird stuff for sale. True connoisseur projects that you rarely see for sale. It was a treat just browsing.

At the end of the day I left with a 1936 Bally Challenger payout one ball game and a 1959 Keeney Little Buckaroo flash slot machine console. The van was full. Excited about the new projects! Later I had a tasty dinner with Scott Warlock and R.A.B.

Drove back home Sunday. Uneventful drive with a van full of goodie. As I write these words, the games are still in the living room with no place to go. Ah! the glorious obsession. A good weekend all in all. I got some positive feedback about bringing the Surf-Club. I saw a glimmer of the bingo machine bug in more than one pinhead that tried it out. It was worth it just connecting with other collectors.

A full load of gambling machine gold

Friday, September 16, 2016

Bally Mystic Gate bingo: Begin the repairs

Before even turning a new game on, I give it a good visual inspection. Gives me a good idea of what kind of hacked up game I'm dealing with. In this case, the Mystic Gate isn't too bad but there some strange hacks.


First thing I noticed was that extra armour was added around the playfield. I guess it was to make it even harder for potential cheaters to get a hanger in to get "bonus" numbers. Notice at the left of the armour, there's a wire connected via a lug. That wire was connected to pulsing 6v via the 16 pulse cam... weird.

I removed the electrified armour since it interfered with the lifting and lowering of the playfield.


Next is a classic for the Reflex unit.

The role of the Reflex unit in a bingo machine is to make the odds and the features tighter as the machine pays more credits. Also, it gradually makes the game looser as more and more credits are played. A number of hacks were used by operators to make the back and forth operation of the unit a bit more lopsided to the operator's advantage.

On this unit, you can notice that 2 different gears are used, these gears make the reflex unit advance or reverse. One gear has more teeth than the other. That way, it reverses more slowly towards more generosity and advances relatively faster towards more stinginess, regarding features and odds.

Furthermore the operators manually advanced the reflex unit to the least generous position and jammed cigarette pack cardboard in each stepper mechanism. That way, the unit neither advances or reverses. Stays in the same place. I've seen this in at least half a dozen games I've worked on in the past.



Out of curiosity, I checked what brand they were using... Looks like JPS. Lol.


On the shutter motor, an extra switch was added on the #1 stack.

When I first inspected the bottom of the cabinet, I noticed a loose brown plastic sheathed wire. I followed it back to the #1 switch stack. One side of the switch was connected to the Yellow (common), the other side was just loose. I looked everywhere inside the head for a place it would connect but found nothing. I removed the superfluous switch a wire.



Lastly I found a solder bomb on one or the trip bank switch stack. I removed it as a precaution. It could cause all sorts of weird problems.

Another interesting detail, not pictured is that the game has 4 bookkeeping meters. I've personally never seen that many meters in a bingo machine. I still have to investigate what each one does.

Soon, I will have a friend drop by to help me install the head onto the body. The weight isn't too bad as bingo machine heads go but it's still pretty heavy. Then, I'll be able to turn on the juice.

It's hard to keep friends when you collect bingo machines and need a hand to lift the heavy head every time you get a new project.

More to come