1958 Bally Skill Parade
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1958 Bally Skill Parade |
Just getting this machine was an adventure. Drove down to the Old Port of Montreal. Brought it down 4 storeys by hand... with a bit of help from a friend.
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View going down the stairs with some bally skill games |
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Skill games in the Minivan |
Most of the repairs were pretty straightforward. I had no manual and no schematics to rely on so I had to use the "force".
Inspect, clean and lube the stepper units. Inspect and burnish the relay switches.
Some of it was just grind work...
Solder all the lamp sockets that had gone bad (all the socket were bad!)
Clean, inspect and burnish all the trip bank switch blades. And that trip bank is massive.
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Back door mechanisms |
There was some cabinet work involved as well. Parts of the cabinet were loose and the front was falling apart. Making the up shooter unusable. The top of the cabinet was re glued badly by some DPO. Now the top trim for the glass is crooked, giving the impression that the cabinet is about to split apart.
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Cabinet clamped together while the PL cures |
All in all, it took a week's worth of evenings to bring this thing back to life.
The biggest problem was broken switch blades. To make things a little more difficult, most of these broken switches looked fine in the stack. It's when I unscrewed each individual stack that broken switch parts would fall out. Some were even more insidious and I had to break out the continuity tester to find the last broken (hidden) switches.
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Broken switch blades |
I've fixed a lot of old Bally's so far and I've never seen so many broken switches in a single game.
It's the same parts as in a bingo machine. So what happened?
I think it comes down to the number of cycles / actuation. Games on Skill Parade are extremely short.
Coin in...Flick... Flick... Flick...coin out...repeat.
One play is literally as short as reading that onomatopoeic phrase. That makes for a lot of play and reset cycles. A lot more cycles than with a bingo machine. I speculate that all those broken switches broke from excessive actuation. Any/every component is only good for so many actuations. Just like repeatedly bending a paperclip, it eventually breaks.
So how do you play Skill Parade.
First, insert a Nickel into the coin chute atop of the machine.
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Elegant coin chute |
The coin rolls into the play area at the top most skill shot.
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Coin at starting position |
At this point, additional nickels (up to 6) may be played to increase odds. Additional coins are diverted directly to the coin box. There's no mixer or randomness involved. Each additional coin increases the odds guaranteed.
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Odds |
You flick the nickel through 3 levels of rollovers. Lighting a symbol at each level
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Monkey Monkey Monkey |
Winning combination of lighted symbols register credits on the credit register.
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Replay register with patina |
When there are credits on the register. The Nickel recirculates in the game. There's a sort of coin lockout armature that acts as a bridge at the bottom of the playfield, blocking the coin from leaving play and guiding it to the up shooter lane. At the bottom right corner of the playfield there's a shooter knob that when pushed in all the way shoots up the coin back to the beginning. The recirculated coin hits a switch that subtracts one credit from the register. Additional credits can then be played to increase the odds by pressing button on the front top right corner of the of the machine.
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Nickel up shooter |
Flicking up that coin back to the top of the game is really cool to see. It satisfying in a tactile sort of way.
As for skill? The flicking mechanisms are pretty vague and the nickel hits a number of metal pins. making the coin bounce around while making kalimba-ish sounds. so it's definitely "Skill"
It's basically a variation on the slot machine
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Boo! Camel. No cigar |
The one cool thing about winning combinations has to do with the Special.
Any - Any - Special scores 1 in a basic game
But
Monkey - Monkey - Any scores 2 in a basic game
So what happens when you hit
Monkey - Monkey - Special in a basic game?
First it registers one replay on the register for the Special. Then pause. Then it registers 2 additional credits on the register for the two monkeys. Very cool to see in action
I haven't read any historical details on the design and production of Skill Parade but I speculate it has something to do with the Johnson Act.
One last thing... regarding Nickels:
American Nickels weigh exactly 5 grams and are 21.21 mm in diameter.
American Nickel Wikipedia page
New Canadian Nickels weigh 3.95 grams.
Depending on the year Canadian nickels weigh between 3.95 and 4.6 grams. Diameter varies from year to year between 21.2 and 21.3 mm
Canadian Nickel Wikipedia page
This greatly affects the gameplay. The machines were designed to work with American nickels after all.
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Patina! And Nickels |
For More information on Bally Skill Games, Check out
this page on Pinrepair
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The Skill Roll has Patina but lacks Wabi Sabi |