Electromechanical pinball, bingo, arcade and amusement machine repair. EM pinball collector and lifestyle.
Tuesday, November 8, 2022
Bally Venice bingo (1968) long play
Wednesday, October 19, 2022
Bally Key West Bingo: stacking features for a sweet win
I was playing my 1956 Bally Key West Bingo machine the other day.
Sitting in front of the machine in my basement. Drinking PBR, listening to The Smiths and contemplating the state of the world. Cheerful stuff...
Playing... Coining up the game. Chucking balls. More coins, more balls. More coins... and suddenly I was rewarded with a conjunction of lit features:
Magic squares A, B and C. Select-A-Score feature and "Press Buttons After shooting 5th Ball" via the rollover. This is my favorite feature combination on Key West and more or less the only reason I keep this game.
So all I had to do was shoot a winning combination on a red or yellow line and somehow hit the bottom left rollover and I'm golden. Doable... and I did it.
The beauty of this feature combination is that once you collected in one color (red or yellow), by pressing a button on the foot rail and select the other score option you can collect in the second color, even after the 5th ball has entered play (but before a 6th ball). A 3 in line ended up paying the princely sum of 24 credits. 16 with red and 8 with yellow. (1.20$ in nickels) woot!
Let the pictures do the rest of the explaining. It's very straightforward once you know the bingo lingo.
Monday, September 12, 2022
Keeney Mountain Climber (1967) Revisited and repaired
Keeney's Mountain Climber 1967 Upright Flasher Slot Machine.
- It has panascope displays
- It has a hold feature for each symbol window. What the machine calls "Skill Stop" but not in the same way as modern-ish pachislo games have a skill stop.
- Arrows are wild. That means arrows can replace any other symbol to make a winning combination.
- It has a double or nothing gamble feature with the mountain climber... I guess you could call it an animation of the climber' perilous ascension to the summit.
Once the player gets a winning combination, the machine prompts the player to choose either to take the score or play for double or nothing, then again for double-double and double-double-double. That's potentially 8 times the payout of the original win... or nothing.
![]() |
Once the double or nothing button is pressed, the back lighting of the panels cycles from left to right and back until it ultimately stops on a panel determining if you got double or nothing. |
Each double win advances the back lighting of the plateau payout column. First plateau is Regular win. Fourth plateau is a double-double-double win |
- 3 melons or 3 arrows or a combination of melons and arrows pays out as bonus tokens (Gold Award Payout). Originally those combinations would pay out from a separate payout unit one or more special tokens each worth 100 credits to be redeemed by an attendant. Cool feature but it was removed on my game.😠
As it is in my machine, the melons / arrow combinations just lite a "BONUS" panel on the glass in the mountain chalet once collect score button is pressed. Future project for this machine might be to find a substitute for the gold award payout solenoid.Back in the day in a Quebec tavern the way it was operated you would get the attendant's attention in the bar and they would pay you directly (that's my best guess).
- Inside the coinbox compartment there's 3 meters and an adjustment knob to make the game more or less generous.
- The cabinet is a mess and is currently, and has been for the last 5 years, resting on a movers dolly.
- The double or nothing feature unit was damaged.
- It's a european market re-import, still with the british pre-decimal sized coin chute. Not a problem but the game is well travelled.
- It has the wrong handle... from a Bally flasher.
- The glass is roached.
- The Panascope displays are faded.
- Someone added a credit button for previous home use. That's OK. It works, I'll keep it that way.
- The machine was "converted" for the Quebec gambling machine laws of the time:
That is the payout hopper and the bonus payout solenoid were removed. Furthermore, the wiring was altered so that the replay register resets back to zero by way of the impulse unit when the machine is turned off and then back on to knock off the credits. Despite being modified, I have to presume the game was funcional at some point before being decommissioned.
That unit sustained a good hit judging by the damage |
Saturday, September 3, 2022
Super Wild Cat by GAMES INC. 1960 Upright Flasher repairs
Super Wild Cat by Games INC. 1960 Upright Flasher
I like slot machines, but not all slot machines. I don't give a crap about pure mechanical slot machines, no matter how elegant they are and I don't give a crap about electronic slot machines.
Old School webpage about Games INC.